Tokyo Ghoul Decklists
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Purple 12c Kaneki
Play boss Kaneki by having unique energy costing cards in trash! Play lots of filtering and mill effects, reap the reward of a 5k impact swing that can draw you cards and remove your opponent's sideline, or just straight KO an opponent’s character if they can't.
Strengths: Raid boss is strong, Variety of packages to supplement the deck with strong cards
Weaknesses: Can be slow to setup if unlucky on mills and searches
Difficulty: 4/5
Archetype: 12c Ramp, Discard
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Purple Ken & Touka
Rest Ken, restand Ken, and super empower Touka! Find ways to buff your Touka by resting another unit, and luckily Ken seems up to the task.
Strengths: Lot of extra attacks, Lot of restands, Decent pressure.
Weaknesses: Lot of combo pieces to hit, Reliant on only attack pressure.
Difficulty: 4/5
Archetype: 4c Midrange Combo, Rest, Restand
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Purple Shu
Remove an equal amount of events and character cards to sideline your opponent’s board with Suu raid! With the versatile packages in Purple, there’s lots of ways to fulfill or supplement this deck with strong cards.
Strengths: Relatively easy extra removal, Easily build up condition.
Weaknesses: Lot of resource management, Can be a little slow.
Difficulty: 4/5
Archetype: 5c Midrange, Event based sideline for extra removal
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Red CCG
The CCG is stronger together! With Amon drawing you cards and restanding AP, Juzo sidelining bodies, and a big boss in Arima there is a ton or variability in your plays.
Strengths: Card draw, AP restands, Extra removal, Good finisher card.
Weaknesses: Requires bodies on the board for effects, Relies on finals in the sideline for additional AP, Maintain Amon's resting and restand effects.
Difficulty: 3/5
Archetype: 4c Midrange, Trait synergy
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Red Kirishima & Kaneki
Get ready to hit your opponent with a punch! With double attack and damage 2 your opponent better have bodies to block with.
Strengths: Explosive. Threaten your opponent with over four damage at least once a game.
Weaknesses: Life management is a big part of this deck. The extra aggression comes with a cost.
Difficulty: 3/5
Archetype: 5c Aggro, life taking effects
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Yellow Arima & Suzuya
Go big! Sideline with extra effects! Swing multiple times! Deck is as simple as it sounds.
Strengths: Easy to pilot, Strong on curve, Easy extra removal.
Weaknesses: Can be inconsistent at finding pieces to curve or ramp.
Difficulty: 1/5
Archetype: 7c Ramp, Extra Removal
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Yellow Mado Squad
If you like spending AP, this deck can grant you a million free actions! Nearly all cards have pay 1 AP effects, ability to go wide and tall, supplemented with cards that make them free, can copy, and refresh APs to spend on effects.
Strengths: Sets up very versatile turns with (too) many options.
Weaknesses: Requires a lot of setup on board and activation of numerous effects.
Difficulty: 5/5
Archetype: 5c Combo Midrange, Pay AP effects
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