< Decklists

That Time I Got Reincarnated as a Slime Decklists

Blue Shion & Rimuru

Put the pressure on your opponent with BP reduction and powerful raids.

Strengths: Lot of debuff cards to allow for 4c Rimuru to always hit effect and chumps have more opportunities to swing.

Weaknesses: Low power, Shion cards are too reliant on combos.

Difficulty: 2/5

Archetype: 4c Midrange, BP Reduction

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Blue Shizu & Rimuru

Quell the negative effects leeching out from your deck! Use Rimuru to silence Shizu’s damaging effects, and become stronger by filling your discard with 4000 BP characters.

Strengths: End games can be really strong with Rimuru restand raid, Many 4Ks at lower costs or with good effects, Lot of filter effects in the deck can get the engine online easily.

Weaknesses: Can be awkward if mill effects whiff on 4Ks, Board or HP may thin out easily.

Difficulty: 3/5

Archetype: 4c Midrange, Self-Inflicting, 4k BP based

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Blue Soei & Rimuru

Unleash the Soei shadow army! Play event cards and unlock powerful effects such as raiding from trash, unblockable by 4ks, restand attackers, and killing 2k and below.

Strengths: Easy to get engine online, Very versatile deckbuilding, Versatile finishers make for strong end boards.

Weaknesses: Potentially awkward mid-games, non-raids don’t have easy ways to swing past 4ks. Early game may struggle if you get unlucky and can’t find enough events.

Difficulty: 4/5

Archetype: 5c Combo, Recursion

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Green Milim

Unleash the raw destructive power of Milim! Generate high amounts of energy for intense pressure on 8c and 9c raids.

Strengths: Really powerful high roll & board cap, Snipe impact, Damage 3, Site destruction.

Weaknesses: Can be inconsistent at gameplay, Requires setup time and nearly full energy line to get online.

Difficulty: 4/5

Archetype: 8c 9c Ramp

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Green Rimuru & Veldora

Bounce your cards back to hand and play cards with powerful bonus effects if you play them from effects.

Strengths: Fun chaining effects, Force block & Impact.

Weaknesses: Force impact is really the only good thing it has, There's not enough good cards to recur.

Difficulty: 3/5

Archetype: 5c Combo, Recursion

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Purple Hinata & Luminus

Use the all mighty vampiric power of Luminus to KO your board, resurrect Hinata and most importantly, bully Veldora.

Strengths: Very strong end board, Lot of effects that can rest your opponent's front line, Can get really good pressure, Can recur Hinata from sideline.

Weaknesses: Raid heavy, Need to manage Hinatas on board and sideline, Could use more filtering.

Difficulty: 4/5

Archetype: 5c Midrange, KOs own board, Sideline recursion, Rest opponent's board

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Purple Team Reborn

Choose 1 effects for versatile turns, recur and cheat bodies out from trash, and make your choose 1 effects turn into choose all effects with Rimuru raid.

Strengths: Lot of cheating bodies from hand, Lot of sideline recursion, Defensive capability.

Weaknesses: Doesn’t cap very high, reliant on mainly constant board pressure.

Difficulty: 3/5

Archetype: 4c Midrange, Choose 1, Trash recursion

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Yellow Diablo & Rimuru

Unleash the ancient powers of Diablo! (Only with the permission of Rimuru of course) Diablo gains powerful effects if you can raise his BP to certain thresholds, get him there by playing numerous Rimuru cards that can buff his BP high enough.

Strengths: Snipe impact, Easy BP buffing.

Weaknesses: Setup based in order to get Diablo's snipe typically requiring 2+ cards to do, Pretty low powered cause that's about all this deck does.

Difficulty: 3/5

Archetype: 5c Combo Midrange, BP Buffing, Snipe

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Yellow Kijin

Play and manage both lines of your board aggressively with the Kijins that cap at 3 energy cost. Shuna highlights the deck by cheating units out and buffing the board, while Benimaru can rest units and swing with impact.

Strengths: 3 energy cap, Very aggressive tempo, Many units with board manipulation and strong combos.

Weaknesses: Can gas out near end, Reliant on front line being mostly full for some effects, Mostly reliant on Shuna raid to be able to swing 4ks.

Difficulty: 3/5

Archetype: 3c Aggro Combo, Trait synergy, Cheat cards out

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