Solo Leveling Decklists
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Green Japanese Hunters
Plain and simple pressure that's primarily activated from trait synergies and the number of cards in hand.
Strengths: Fills up board, keeps good hand size, varied combos to activate numerous effects, decent pressure.
Weaknesses: Relatively basic pressure and swinging.
Difficulty: 4/5
Archetype: 4c Midrange, Bounce, Hand size, Trait synergy
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Green Jeju Raid
Activate powerful effects at the cost of not restanding, and play double attacking Cha Hae-in to negate those self-inflicted freeze effects!
Strengths: Simple and strong midrange playstyle, Can consistently pressure opponents and draw.
Weaknesses: Can be easy to gas hand out, self-inflicted freeze can hamper some turns.
Difficulty: 3/5
Archetype: 4c Midrange, Restand, BP Reduction
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Green Level Up
Slowly accumulate face down cards to play stronger raids for free at the end of turns!
Strengths: Will draw/filter entire deck, effects from leveling up are strong and can beat up your opponent.
Weaknesses: Removal can really hurt progress, not seeing Daily quest early makes deck a lot harder to play.
Difficulty: 4/5
Archetype: 6c Ramp Setup Combo, Trash recursion
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Purple Demon Castle
Make Jinwoo raid super powerful by milling your deck! Recur cards from trash to keep filtering your deck, until you’re strong enough to play Cha Hae-In for free.
Strengths: Good consistent mill package, very strong end boards, versatile options allow you to play a lot of lines from any spot.
Weaknesses: Decently long setup, can be rushed down.
Difficulty: 4/5
Archetype: 5c Mill Setup, Trash recursion, Force block
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Purple Shadow Army
Command your relentless army of shadow soldiers and raid the final Jinwoo boss for the nail in the coffin.
Strengths: Incredibly defensive and explosive, Snipe impact.
Weaknesses: Falters to board disruption, some forms of aggression, and especially both.
Difficulty: 4/5
Archetype: 12c Defensive Ramp, Trash recursion, Snipe impact
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