NIKKE Decklists
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Green Laplace
This deck set ups a BP buffing engine and allows your cards to hit a bit harder than before with bonus effects if you hit the right thresholds. Laplace will get you set up right for some big attack turns.
Strengths: Lots of BP buffing for extra effects (Impact, Damage 2), Includes lots of cards with effects.
Weaknesses: Board disruption is relatively weak, Setup is a bit slow.
Difficulty: 3/5
Archetype: 5c Midrange, BP buffing, Board disruption
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Green Tetra Line: Alice
This deck is a lot of fun with plenty of easy ways to enable its engine and go wide. I found its biggest issue that wasn’t solved is its late game pressure and I was actually wanting more things to do with the face down cards.
Strengths: Goes wide well, Lots of early pressure, Sideline recursion, Face down card engine works well.
Weaknesses: Doesn’t cap high or deviate from just go wide pressure, Doesn’t close games very well.
Difficulty: 3/5
Archetype: 4c Midrange, Board spam, Face down cards underneath cards
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Purple Dorothy
Dorothy gets some nice support that bumps up here early game and a really nice SR that allows her to easily push an extra 4k swing (which isn’t easy for this deck) with a bonus defensive effect of resting your opponent’s character. This deck is looking a lot more rounded out to play each phase of the game.
Strengths: Goes wide easy, Extra removal, Good defensive capability.
Weaknesses: Has trouble swinging 4k, Hand size may struggle, Doesn’t want to play from behind especially before any draw engine setups.
Difficulty: 2/5
Archetype: 5c Midrange, Triggerless, Extra removal, Cheats bodies
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Purple Goddess: Red Hood & Snow White
The Goddess deck is a solid midrange deck with good draw power, Raid effects, and decent value on curve. The deck feels nice to play, but has awkward setups for the end game effects to close out consistently.
Strengths: Card draw and filtering, BP buffing, Can swing a lot, Easy curve.
Weaknesses: Combos for closing games out are not easy to setup.
Difficulty: 2/5
Archetype: 5c Midrange, Unit synergy, BP buffs, Draw power
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Purple Pilgrims
Scarlet gets more powerful by pitching your hand, refilling it with multi-attack, and repeating the cycle! Play with new support that helps round out the deck and plays your combos a little easier.
Strengths: 5c Scarlet is a powerful raidless unit, Has varied effects that synergize well.
Weaknesses: Uses a lot of resources for its combos, Can be slow to setup.
Difficulty: 3/5
Archetype: 5c Combo Midrange, Discard
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Yellow Cinderella
Cinderella is likely the strongest deck among all the NIKKE ones and has a great basis entering the game. Swarm 4ks on the board, play lots of cards that build your engine in the Removal Area, and gain access to a multitude of combos to play from it.
Strengths: Lots of 4ks, Cinderella is a relatively easy and good payoff, Defensive capability.
Weaknesses: Can be slow to set up and rushed down.
Difficulty: 3/5
Archetype: 10c Combo, Play from Removal area
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Yellow Counters: Rapi & Anis
A relatively simple midrange gameplan supplemented with event synergy. The new support helps this list curve out a lot better with more consistent early game pressure and a good closer with Rapi raid.
Strengths: Strong combos with multiple Impacts and Raids, Good pressure on curve.
Weaknesses: Not a lot of card draw or filtering, Not much variability in game plan.
Difficulty: 2/5
Archetype: 4c Midrange, Cheats Raids, Unit based synergy
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Yellow Exotic / Wardress
Wardress is a personal favorite deck in this set. Start off fast, do some fun combos in the mid-game to keep aggression, and the new tools help give this deck the punch it needed now with plenty of end game tools to find lethal.
Strengths: Lots of board manipulation to affect both boards, Wants to board spam and filter in more base units, Great pressure, Can close out games in various ways.
Weaknesses: Reliant on raids to stay on board.
Difficulty: 4/5
Archetype: 4c Aggro Combo, Board spam, BP reduction, Rest own cards, Line swapping
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Yellow Marian
Marian benefits greatly from the new support being able to reduce your opponent’s BP and having to discard less events now to sideline them. It’s in a very solid spot of being a good midrange removal deck.
Strengths: Good dig, Both BP buffs and reduction, Extra removal.
Weaknesses: Combo reliant, Raid heavy.
Difficulty: 4/5
Archetype: 5c Combo Midrange, Event based, Sideline recursion, Extra removal
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