Jujutsu Kaisen Decklists
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Blue Nanami & Sukuna
Mill down your deck to 15 cards and unlock powerful effects! Nanami raids help stall, mill, and draw you down so you can finish the game out in strong fashion.
Strengths: Has a lot of defensive effects that slow the game down to hit your win condition, plenty of impact between Sukuna and Nanami raids.
Weaknesses: Long setup, Payoff isn’t immediately game winning, Raid heavy makes board thin.
Difficulty: 3/5
Archetype: 4c Mill Defensive, Raid heavy
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Blue Yuji & Sukuna
Count your fingers and power up! Help Yuji eat up to 4 of Sukuna’s fingers to power up his abilities, then let Sukuna take over and wipe the floor.
Strengths: Strong pressure from Sukuna raids always swinging 5k impact, Lots of filtering and draws.
Weaknesses: Can take some setup just to get 1 Sukuna on board and online.
Difficulty: 3/5
Archetype: 4c Midrange, Filter heavy, Event based sideline
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Purple Cursed Spirits
Mahito sacrifices his own allies to kill the opponent, then pulls them back from the grave to do it all again. Nothing stays dead when it can still be useful.
Strengths: Easy to fill board, Can swing 6+ times a turn, Removes many small bodies.
Weaknesses: Weak to 4k spam, Relatively one-dimensional, Weak card draw.
Difficulty: 3/5
Archetype: Aggro Removal
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Purple Todo
*Clap* Utilize the power of distorting space not only for yourself but for disrupting your opponent as well. Bonus points you get to punch them in the face with Damage 2.
Strengths: Line swap your opponents characters and swing Damage 2, Site destruction, Extra removal.
Weaknesses: Inconsistent filtering, Not a crazy threat against decks that can block efficiently.
Difficulty: 3/5
Archetype: 6c Midrange Disruptor
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Red Geto
Geto cannibalizes his own Cursed Spirit allies, removing them from the field to steal their abilities. Nothing goes to waste when every ally is just another power-up.
Strengths: Versatile effects on bodies that don't require raiding.
Weaknesses: Low pay-off, Weak triggers, Dependent on Geto sticking with no way to protect him.
Difficulty: 2/5
Archetype: 4k Midrange Spam, Sideline own field
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Red Sorcerers
Yuji, Megumi, and Nobara form one aggressive sorcerer squad. Nobara clears the path, Megumi powers Yuji up, and Yuji swings again and again until there’s nothing left to exorcise.
Strengths: Yuji can swing a lot.
Weaknesses: That’s about it.
Difficulty: 2/5
Archetype: 4c Midrange, Multiattack
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Yellow Geto & Gojo
Gojo traps your opponent in the Unlimited Void, freezing their characters and locking down the board. Once you're caught in his domain, fighting back becomes infinitely more difficult.
Strengths: Lots of searching, No raiding needed for effects, Many 4k swings, Easy to cycle the deck.
Weaknesses: Slow setup, Difficult to close out games.
Difficulty: 4/5
Archetype: 4k Midrange Spam, Raidless
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Yellow Megumi
Megumi fights alongside his shikigami, swinging with every weapon in his arsenal. They say a dog is man’s best friend especially when it has claws, fangs, and zero mercy.
Strengths: Goes wide quickly, Lots of strong simple combos, Can restand many times.
Weaknesses: No removal from hand, Doesn’t cap very high.
Difficulty: 4/5
Archetype: 4c Board spam, Token based synergy, Restands
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Yellow Nobara & Gojo
It’s mentor season! Nobara puts her skills to the test with events and rest abilities while Gojo may provide just a bit of support to keep the baddies at bay.
Strengths: Lots of board disruption.
Weaknesses: Very combo reliant, Doesn’t draw well.
Difficulty: 3/5
Archetype: 4c Combo Midrange, Event based
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