Evangelion: New Theatrical Edition Decklists
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Purple Mill Evangelion 13
Mill your deck down to begin the 4th Impact. Based on the amount of cards in trash, your 4c raid becomes the end of the world (unless they have a null impact).
Strengths: Powerful end game boards with Damage 2 & Impact 4 swings, Lots of filtering and mill.
Weaknesses: Requires a long setup, Weak to aggression.
Difficulty: 3/5
Archetype: 4c Mill Setup
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Purple Spear Of Gaius
Get to the all mighty Shinji that can filter out the front line and cheat 4k bodies active onto the field. A tough engine to beat once it sets up.
Strengths: 7c engine is powerful, Lots of pressure, Good filtering, Cheats cards out.
Weaknesses: Long setup that's weak to aggression, No protection to keep engine, Restrictions lowers consistency and cap.
Difficulty: 4/5
Archetype: 7c Ramp, Cheat plays, Force block
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Purple WILLE
Subtraction enjoyers gather around. This deck sports lots of BP reduction effects, and if you play them in the right order, you can make your raids especially strong.
Strengths: Extra removal, Caps out really high, Lots of BP reduction.
Weaknesses: Requires a lot of combo pieces to really do much, Can be inconsistent.
Difficulty: 4/5
Archetype: 5c Combo Midrange, BP Reduction
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Red 7c Shinji & Rei
Play Rei as the ultimate support until Shinji is ready to get in the mech. Setup powerful turns by filtering through your deck to find as many Rei’s as you can while ramping your energy!
Strengths: Lots of card draw and trash effects, Powerful raids, Powerful finisher, Double Block, Extra removal.
Weaknesses: Setup required, Can get rushed down, Will leave holes easy.
Difficulty: 4/5
Archetype: 7c Ramp Combo
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Red Triggerless Model-02
Union Arena hard mode. Gain powerful effects based on the amount of triggerless cards on your field or on your draws. Don’t count on life too much cause there’s not much that can be in there.
Strengths: Lots of valuable combos, Good card draw, Cheats cards on board.
Weaknesses: No triggers makes bad positions extra bad, The limited triggers can mess up combos, Finisher could be better.
Difficulty: 4/5
Archetype: 5c Combo Midrange, Triggerless
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Yellow EVA Girls
Girl power! This deck omits raids but plays very strong cards in place of it. Each SR is powerful in this deck on its own, and 3c Misato allows you to treat Get triggers like raids.
Strengths: High value effects, combos, and high consistency. Many good triggers that swing board state, Multiple lines to play most turns.
Weaknesses: Requires good resource management and some setup, Can easily play out hands via numerous discard effects and extra plays.
Difficulty: 3/5
Archetype: 4c Combo Midrange, Trigger heavy, Raidless
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