< Decklists

Attack on Titan Decklists

Blue Historia & Ymir

Draws cards, stacks free AP, and fires off events. Once six events hit the trash, Historia and Ymir turn your recycling bin into double attacks, heavy impact, and one very bad day for your opponent.

Strengths: Plays a lot of cards and engine is hard hitting if untouched.

Weaknesses: Can be hard to get to the event threshold in trash on pace. Doesn't play from behind well.

Difficulty: 3/5

Archetype: 4c Setup Midrange, Event based sideline, Cheat AP

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Blue Levi

Levi doesn’t waste time or attacks. Pay your AP to multi-attack and snipe to cut through the opposition and finish the job before anyone else has drawn their blades. Play support characters to give you those extra APs to spend for Levi.

Strengths: Levi goes brrrrrrrr.

Weaknesses: Requires setup and can be relatively low cap despite relying heavy on Levi raids

Difficulty: 3/5

Archetype: 6c Midrange, Pay 1 AP on attack, Multi-attack

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Green Cart Titan

A lower to the ground Titan deck rolling around. A more board centric deck with possible Snipe Impact and board spam.

Strengths: Cheat units on board, Buff board to swing 4ks.

Weaknesses: Does not cap very high.

Difficulty: 2/5

Archetype: 5c Midrange, Buff BP, Snipe Impact

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Green Colossal Titan

Bringing together the next generation for one simple goal: Get Big, get nasty, and hit like a runaway wall. Maybe that is 3 goals? They protect their own, beef each other up, and pack enough punch to make the ground rumble.

Strengths: Big ramp for some big bodies, Easy to ramp.

Weaknesses: Vulnerable overall and doesn’t exactly win if you play out Colossal.

Difficulty: 3/5

Archetype: 10c Ramp

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Green Pure Titans

Thrives on building an army of small, beefy, protein forward, pure titans. Play Zeke raid to buff the horde to an even more feral offense. This deck proves that mindless doesn’t mean harmless.

Strengths: Low curve deck with decent early aggression.

Weaknesses: Most of your deck is small bodies. Relies on Zeke to get big.

Difficulty: 2/5

Archetype: 7c Board Spam, Trait synergy, BP Buff

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Red 104th Cadet Corps

Teamwork makes the dreamwork and the enemy hurt. The 1014th Cadet Corps swarms the board, delivers blow after blow, then retreats safely back to your hand. They swing in, swing out, and cover each other, turning a squad of fresh faced recruits into a threat your opponent can’t pin down.

Strengths: Aggressive playstyle that can spam board with attacks, Mikasa raids and cards help swing board states.

Weaknesses: ODM is a little underpowered for not having a removal special, Can make it hard to block.

Difficulty: 4/5

Archetype: 4c Aggro, Plays active and return to hand effects

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Red 8c Eren

For the high rollers. Ramp to 8 energy and hope you get some sweet triggers. Being at ~3 life is okay because that activates the extra condition for your Eren raids. Play if you like swinging board states with multiple 5k bodies with removal effects!

Strengths: Raids cap high and are menaces on the board.

Weaknesses: Trigger dependent playstyle, Requires setup.

Difficulty: 3/5

Archetype: 8c Ramp, Raid heavy, Life centric

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Red Food

“You seriously don’t know why human beings eat potatoes?” Turn snack time into strategy. Serve up food events to buff your troops, and eat your way through the deck. Combo with ODM for board spam and card draw combos. Victory may be the goal, but Sasha knows the real prize is whatever’s left on the table.

Strengths: Lots of card draw, Goes wide and swings 4k easily.

Weaknesses: Doesn't cap past basic aggressive attack turns.

Difficulty: 2/5

Archetype: 4c Event based Aggro

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Yellow Non-Rumblers

Fight against the Rumbling with a wide range of fighters! Play raid-less elite members like Mikasa and Levi for aggressive takedowns.

Strengths: Goes wide and just keeps swinging on your opponent.

Weaknesses: Requires an established board for most effects, Does not have good filtering for consistency.

Difficulty: 2/5

Archetype: 4c Midrange, Trait based, Non-Raid

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Yellow Rumbling

The rumbling is in full swing the moment Eren hits the field. Each turn brings more titans, more pressure, and fewer places for your opponent to hide. Zeke clears the path, Eren builds the horde, and the march doesn’t stop until there’s left to crush.

Strengths: Engine is cool once it’s setup, Recur strong titans every turn, Play Rumbling event to board wipe.

Weaknesses: Lots of setup, Payoff isn’t really an instant win.

Difficulty: 3/5

Archetype: 13c Ramp, Sideline recursion

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